AchievementEarnedMessage

Message sent to a player when they have been awarded an achievement within the game.

This message may be triggered by a leaderboard or a script.

The player may have gained a virtual good or virtual currency as a result of gaining the award.

View interactive version here

Request Parameters

Parameter Required Type Description
achievementName No string The name of achievement.
achievementShortCode No string The short code of the achievement.
currency1Earned No string The amount of type 1 currency earned.
currency2Earned No string The amount of type 2 currency earned.
currency3Earned No string The amount of type 3 currency earned.
currency4Earned No string The amount of type 4 currency earned.
currency5Earned No string The amount of type 5 currency earned.
currency6Earned No string The amount of type 6 currency earned.
currencyAwards No JSON An object containing the short codes and amounts of the currencies credited to the player
messageId No string A unique identifier for this message.
notification No boolean Flag indicating whether this message could be sent as a push notification or not.
scriptData No ScriptData[] ScriptData is arbitrary data that can be stored in a message by a Cloud Code script.
subTitle No string A textual title for the message.
summary No string A textual summary describing the message's purpose.
title No string A textual title for the message.
virtualGoodEarned No string The name of the virtual good that was earned.

Nested types

ScriptData

A collection of arbitrary data that can be added to a message via a Cloud Code script.

Parameter Type Description
myKey string An arbitrary data key
myValue JSON An arbitrary data value.

Code Samples

C#

    AchievementEarnedMessage.Listener = (message) => {
    string achievementName = message.AchievementName; 
    string achievementShortCode = message.AchievementShortCode; 
    string currency1Earned = message.Currency1Earned; 
    string currency2Earned = message.Currency2Earned; 
    string currency3Earned = message.Currency3Earned; 
    string currency4Earned = message.Currency4Earned; 
    string currency5Earned = message.Currency5Earned; 
    string currency6Earned = message.Currency6Earned; 
    GSData currencyAwards = message.CurrencyAwards; 
    string messageId = message.MessageId; 
    bool? notification = message.Notification; 
    GSEnumerable<GSData> scriptData = message.ScriptData; 
    string subTitle = message.SubTitle; 
    string summary = message.Summary; 
    string title = message.Title; 
    string virtualGoodEarned = message.VirtualGoodEarned; 
    };

ActionScript 3

    gs.getMessageHandler().setHandler(
        ".AchievementEarnedMessage",
        function (message:AchievementEarnedMessage):void {
        var achievementName:String = message.getAchievementName(); 
        var achievementShortCode:String = message.getAchievementShortCode(); 
        var currency1Earned:String = message.getCurrency1Earned(); 
        var currency2Earned:String = message.getCurrency2Earned(); 
        var currency3Earned:String = message.getCurrency3Earned(); 
        var currency4Earned:String = message.getCurrency4Earned(); 
        var currency5Earned:String = message.getCurrency5Earned(); 
        var currency6Earned:String = message.getCurrency6Earned(); 
        var currencyAwards:Object = message.getCurrencyAwards(); 
        var messageId:String = message.getMessageId(); 
        var notification:Boolean = message.getNotification(); 
        var scriptData:Vector.<ScriptData> = message.getScriptData(); 
        var subTitle:String = message.getSubTitle(); 
        var summary:String = message.getSummary(); 
        var title:String = message.getTitle(); 
        var virtualGoodEarned:String = message.getVirtualGoodEarned(); 
        }
);

Objective-C

    [listener onGSAchievementEarnedMessage:^(GSAchievementEarnedMessage* message) {
    NSString* achievementName = [message getAchievementName]; 
    NSString* achievementShortCode = [message getAchievementShortCode]; 
    NSString* currency1Earned = [message getCurrency1Earned]; 
    NSString* currency2Earned = [message getCurrency2Earned]; 
    NSString* currency3Earned = [message getCurrency3Earned]; 
    NSString* currency4Earned = [message getCurrency4Earned]; 
    NSString* currency5Earned = [message getCurrency5Earned]; 
    NSString* currency6Earned = [message getCurrency6Earned]; 
    NSDictionary* currencyAwards = [message getCurrencyAwards]; 
    NSString* messageId = [message getMessageId]; 
    BOOL notification = [message getNotification]; 
    NSArray* scriptData = [message getScriptData]; 
    NSString* subTitle = [message getSubTitle]; 
    NSString* summary = [message getSummary]; 
    NSString* title = [message getTitle]; 
    NSString* virtualGoodEarned = [message getVirtualGoodEarned]; 
    }];

Java

    gs.getMessageHandler().setAchievementEarnedMessageListener(
        new GSEventConsumer<AchievementEarnedMessage>() {
            public void onEvent(AchievementEarnedMessage event) {
        String achievementName = message.getAchievementName(); 
        String achievementShortCode = message.getAchievementShortCode(); 
        String currency1Earned = message.getCurrency1Earned(); 
        String currency2Earned = message.getCurrency2Earned(); 
        String currency3Earned = message.getCurrency3Earned(); 
        String currency4Earned = message.getCurrency4Earned(); 
        String currency5Earned = message.getCurrency5Earned(); 
        String currency6Earned = message.getCurrency6Earned(); 
        GSData currencyAwards = message.getCurrencyAwards(); 
        String messageId = message.getMessageId(); 
        Boolean notification = message.getNotification(); 
        List<GSData> scriptData = message.getScriptData(); 
        String subTitle = message.getSubTitle(); 
        String summary = message.getSummary(); 
        String title = message.getTitle(); 
        String virtualGoodEarned = message.getVirtualGoodEarned(); 
            }
        }
    );

C++

    using namespace GameSparks::Core;
    using namespace GameSparks::Api::Messages;
    ...
    void OnAchievementEarnedMessage(GS& gsInstance, const AchievementEarnedMessage& message)
    {
    gsstl::string achievementName = message.getAchievementName(); 
    gsstl::string achievementShortCode = message.getAchievementShortCode(); 
    gsstl::string currency1Earned = message.getCurrency1Earned(); 
    gsstl::string currency2Earned = message.getCurrency2Earned(); 
    gsstl::string currency3Earned = message.getCurrency3Earned(); 
    gsstl::string currency4Earned = message.getCurrency4Earned(); 
    gsstl::string currency5Earned = message.getCurrency5Earned(); 
    gsstl::string currency6Earned = message.getCurrency6Earned(); 
    GSData currencyAwards = message.getCurrencyAwards(); 
    gsstl::string messageId = message.getMessageId(); 
    Optional::t_BoolOptional notification = message.getNotification(); 
    gsstl:vector<GSData> scriptData = message.getScriptData(); 
    gsstl::string subTitle = message.getSubTitle(); 
    gsstl::string summary = message.getSummary(); 
    gsstl::string title = message.getTitle(); 
    gsstl::string virtualGoodEarned = message.getVirtualGoodEarned(); 
    }
    ...
    GS.SetMessageListener(OnAchievementEarnedMessage);
Did this page help you? Please enter your feedback below. For questions about using this part of the platform, please contact support here