ViberConnectRequest

Allows a Viber account to be used as an authentication mechanism.

Once authenticated the platform can determine the current players details from the Viber platform and store them within GameSparks.

A successful authentication will also register the player to receive Viber push notifications.

GameSparks will determine the player's friends and whether any of them are currently registered with the game.

If the Viber user is already linked to a player, the current session will switch to the linked player.

If the current player has previously created an account using either DeviceAuthentictionRequest or RegistrationRequest AND the Viber user is not already registered with the game, the Viber user will be linked to the current player.

If the current player has not authenticated and the Viber user is not known, a new player will be created using the Viber details and the session will be authenticated against the new player.

If the Viber user is already known, the session will switch to being the previously created user.

View interactive version here

Request Parameters

Parameter Required Type Description
accessToken Yes string The accessToken represents a player's permission to share access to their account with your application.
doNotCreateNewPlayer No boolean Indicates whether the server should return an error if a new player would have been registered, rather than creating the player. Defaults to false.
doNotLinkToCurrentPlayer No boolean Indicates that the server should not try to link the external profile with the current player. If false, links the external profile to the currently signed in player. If true, creates a new player and links the external profile to them. Defaults to false.
doNotRegisterForPush No boolean Does not automatocally register this user for push notifications. Defaults to false.
errorOnSwitch No boolean Indicates whether the server should return an error if an account switch would have occurred, rather than switching automatically. Defaults to false.
segments No JSON An optional segment configuration for this request.
switchIfPossible No boolean Indicates that the server should switch to the supplied profile if it isalready associated to a player. Defaults to false.
syncDisplayName No boolean Indicates that the associated players displayName should be kept in syn with this profile when it's updated by the external provider.

Response Parameters

A response containing the auth token

Parameter Type Description
authToken string 44b297a8-162a-4220-8c14-dad9a1946ad2
displayName string The player's display name
newPlayer boolean Indicates whether the player was created as part of this request
scriptData ScriptData A JSON Map of any data added either to the Request or the Response by your Cloud Code
switchSummary Player A summary of the player that would be switched to. Only returned as part of an error response for a request where automatic switching is disabled.
userId string The player's id

Nested types

Player

A nested object that represents a player.

Parameter Type Description
achievements string[] The achievements of the Player
displayName string The display name of the Player
externalIds JSON The external Id's of the Player
id string The Id of the Player
online boolean The online status of the Player
scriptData JSON The script data of the Player
virtualGoods string[] The virtual goods of the Player

ScriptData

A collection of arbitrary data that can be added to a message via a Cloud Code script.

Parameter Type Description
myKey string An arbitrary data key
myValue JSON An arbitrary data value.

Error Codes

Key Value Description
viber NOT_ENABLED Viber integration is available by request only, this game does not have viber integration enabled
accessToken NOTAUTHENTICATED The system was unable to authenticate the token
accessToken ACCOUNT_ALREADY_LINKED The current user has a Viber profile and it's not the profile they have just tried to log in with
accessToken REQUIRED Parameter accessToken is required but was not provided
authentication COPPA restricted Social authentications are not allowed on COPPA compliant credentials due to social accounts containing personally identifiable information

Code Samples

C#

    using GameSparks.Api;
    using GameSparks.Api.Requests;
    using GameSparks.Api.Responses;
    ...
    new ViberConnectRequest()
        .SetAccessToken(accessToken)
        .SetDoNotCreateNewPlayer(doNotCreateNewPlayer)
        .SetDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
        .SetDoNotRegisterForPush(doNotRegisterForPush)
        .SetErrorOnSwitch(errorOnSwitch)
        .SetSegments(segments)
        .SetSwitchIfPossible(switchIfPossible)
        .SetSyncDisplayName(syncDisplayName)
        .Send((response) => {
        string authToken = response.AuthToken; 
        string displayName = response.DisplayName; 
        bool? newPlayer = response.NewPlayer; 
        GSData scriptData = response.ScriptData; 
        var switchSummary = response.SwitchSummary; 
        string userId = response.UserId; 
        });

ActionScript 3

    import com.gamesparks.*;
    import com.gamesparks.api.requests.*;
    import com.gamesparks.api.responses.*;
    import com.gamesparks.api.types.*;
    ...

    gs.getRequestBuilder()
        .createViberConnectRequest()
        .setAccessToken(accessToken)
        .setDoNotCreateNewPlayer(doNotCreateNewPlayer)
        .setDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
        .setDoNotRegisterForPush(doNotRegisterForPush)
        .setErrorOnSwitch(errorOnSwitch)
        .setSegments(segments)
        .setSwitchIfPossible(switchIfPossible)
        .setSyncDisplayName(syncDisplayName)
        .send(function(response:com.gamesparks.api.responses.AuthenticationResponse):void {
        var authToken:String = response.getAuthToken(); 
        var displayName:String = response.getDisplayName(); 
        var newPlayer:Boolean = response.getNewPlayer(); 
        var scriptData:ScriptData = response.getScriptData(); 
        var switchSummary:Player = response.getSwitchSummary(); 
        var userId:String = response.getUserId(); 
        });

Objective-C

    #import "GS.h"
    #import "GSAPI.h"
    ...
    GSViberConnectRequest* request = [[GSViberConnectRequest alloc] init];
    [request setAccessToken:accessToken;
    [request setDoNotCreateNewPlayer:doNotCreateNewPlayer;
    [request setDoNotLinkToCurrentPlayer:doNotLinkToCurrentPlayer;
    [request setDoNotRegisterForPush:doNotRegisterForPush;
    [request setErrorOnSwitch:errorOnSwitch;
    [request setSegments:segments;
    [request setSwitchIfPossible:switchIfPossible;
    [request setSyncDisplayName:syncDisplayName;
    [request setCallback:^ (GSAuthenticationResponse* response) {
    NSString* authToken = [response getAuthToken]; 
    NSString* displayName = [response getDisplayName]; 
    BOOL newPlayer = [response getNewPlayer]; 
    NSDictionary* scriptData = [response getScriptData]; 
    GSPlayer* switchSummary = [response getSwitchSummary]; 
    NSString* userId = [response getUserId]; 
    }];
    [gs send:request];

C++


    #include <GameSparks/generated/GSRequests.h>
    using namespace GameSparks::Core;
    using namespace GameSparks::Api::Responses;
    using namespace GameSparks::Api::Requests;
    ...

    void ViberConnectRequest_Response(GS& gsInstance, const AuthenticationResponse& response) {
    gsstl::string authToken = response.getAuthToken(); 
    gsstl::string displayName = response.getDisplayName(); 
    Optional::t_BoolOptional newPlayer = response.getNewPlayer(); 
    GSData scriptData = response.getScriptData(); 
    Types::Player* switchSummary = response.getSwitchSummary(); 
    gsstl::string userId = response.getUserId(); 
    }
    ......

    ViberConnectRequest request(gsInstance);
    request.SetAccessToken(accessToken)
    request.SetDoNotCreateNewPlayer(doNotCreateNewPlayer)
    request.SetDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
    request.SetDoNotRegisterForPush(doNotRegisterForPush)
    request.SetErrorOnSwitch(errorOnSwitch)
    request.SetSegments(segments)
    request.SetSwitchIfPossible(switchIfPossible)
    request.SetSyncDisplayName(syncDisplayName)
    request.Send(ViberConnectRequest_Response);

Java

import com.gamesparks.sdk.api.autogen.GSRequestBuilder.ViberConnectRequest;
import com.gamesparks.sdk.api.autogen.GSResponseBuilder.AuthenticationResponse;
import com.gamesparks.sdk.api.autogen.GSTypes.*;
import com.gamesparks.sdk.api.GSEventListener;

...
gs.getRequestBuilder().createViberConnectRequest()
    .setAccessToken(accessToken)
    .setDoNotCreateNewPlayer(doNotCreateNewPlayer)
    .setDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
    .setDoNotRegisterForPush(doNotRegisterForPush)
    .setErrorOnSwitch(errorOnSwitch)
    .setSegments(segments)
    .setSwitchIfPossible(switchIfPossible)
    .setSyncDisplayName(syncDisplayName)
    .send(new GSEventListener<AuthenticationResponse>() {
        @Override
        public void onEvent(AuthenticationResponse response) {
            String authToken = response.getAuthToken(); 
            String displayName = response.getDisplayName(); 
            Boolean newPlayer = response.getNewPlayer(); 
            GSData scriptData = response.getScriptData(); 
            Player switchSummary = response.getSwitchSummary(); 
            String userId = response.getUserId(); 
        }
    });

Cloud Code


    var request = new SparkRequests.ViberConnectRequest();
    request.accessToken = ...;
    request.doNotCreateNewPlayer = ...;
    request.doNotLinkToCurrentPlayer = ...;
    request.doNotRegisterForPush = ...;
    request.errorOnSwitch = ...;
    request.segments = ...;
    request.switchIfPossible = ...;
    request.syncDisplayName = ...;
    var response = request.Send();

var authToken = response.authToken; 
var displayName = response.displayName; 
var newPlayer = response.newPlayer; 
var scriptData = response.scriptData; 
var switchSummary = response.switchSummary; 
var userId = response.userId; 
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