Returns a summary of the list of the current players messages / notifications.

The list only contains un-dismissed messages, to dismiss a message see DismissMessageRequest.

The full message can be retrieved using GetMessageRequest Read the section on Messages to see the complete list of messages and their meanings.

View interactive version here

Request Parameters

Parameter Required Type Description
entryCount No number The number of items to return in a page (default=50)
offset No number The offset (page number) to start from (default=0)

Response Parameters

A response containing a summary of the list of the current players messages / notifications.

Parameter Type Description
messageList JSON[] A list of JSON objects containing player message summaries
scriptData ScriptData A JSON Map of any data added either to the Request or the Response by your Cloud Code

Nested types


A collection of arbitrary data that can be added to a message via a Cloud Code script.

Parameter Type Description
myKey string An arbitrary data key
myValue JSON An arbitrary data value.

Code Samples


    using GameSparks.Api;
    using GameSparks.Api.Requests;
    using GameSparks.Api.Responses;
    new ListMessageSummaryRequest()
        .Send((response) => {
        IList<GSData> messageList = response.MessageList;
        GSData scriptData = response.ScriptData;

ActionScript 3

    import com.gamesparks.*;
    import com.gamesparks.api.requests.*;
    import com.gamesparks.api.responses.*;
    import com.gamesparks.api.types.*;

        .send(function(response:com.gamesparks.api.responses.ListMessageSummaryResponse):void {
        var messageList:Vector.<Object> = response.getMessageList(); 
        var scriptData:ScriptData = response.getScriptData(); 


    #import "GS.h"
    #import "GSAPI.h"
    GSListMessageSummaryRequest* request = [[GSListMessageSummaryRequest alloc] init];
    [request setEntryCount:entryCount;
    [request setOffset:offset;
    [request setCallback:^ (GSListMessageSummaryResponse* response) {
    NSArray* messageList = [response getMessageList]; 
    NSDictionary* scriptData = [response getScriptData]; 
    [gs send:request];


    #include <GameSparks/generated/GSRequests.h>
    using namespace GameSparks::Core;
    using namespace GameSparks::Api::Responses;
    using namespace GameSparks::Api::Requests;

    void ListMessageSummaryRequest_Response(GS& gsInstance, const ListMessageSummaryResponse& response) {
    gsstl:vector<GSData> messageList = response.getMessageList(); 
    GSData scriptData = response.getScriptData(); 

    ListMessageSummaryRequest request(gsInstance);


import com.gamesparks.sdk.api.autogen.GSRequestBuilder.ListMessageSummaryRequest;
import com.gamesparks.sdk.api.autogen.GSResponseBuilder.ListMessageSummaryResponse;
import com.gamesparks.sdk.api.autogen.GSTypes.*;
import com.gamesparks.sdk.api.GSEventListener;

    .send(new GSEventListener<ListMessageSummaryResponse>() {
        public void onEvent(ListMessageSummaryResponse response) {
            List<GSData> messageList = response.getMessageList(); 

Cloud Code

    var request = new SparkRequests.ListMessageSummaryRequest();
    request.entryCount = ...;
    request.offset = ...;
    var response = request.Send();

var messageList = response.messageList; 
var scriptData = response.scriptData;