Matchmaking allows players to be matched based on common attributes they share within a game. Using entirely customized threshold criteria and time-based rounds of matching, players can be strictly or loosely matched with an unlimited level of precision.

Tutorials? You can find tutorials on how to set up and work with Matches here.

Managing Match Configurations

The Multiplayer page in the Configurator section of the Portal displays the list of existing Match configurations, allows you to create new Match configurations, and lets you edit or delete existing ones.

You can use the following options (highlighted above):

Creating a Match Configuration

1. Click Add to add a new Match. The page adjusts:

2. Click to Add the Thresholds you want for your Match:

3. Enter details for each Threshold:

At Least One! You must add at least one Threshold to a Match. If you don't have at least one Threshold in the Match, when you try to matchmake from the client you will get an error.

4. You can use the Custom Script panel to add a script for your Match:

The Custom Script you add for your Match configuration allows you to control what happens to a Pending Match when players either join or leave the Match. The script you add here:

Custom Scripts - More Details? For more details of how to work with Custom Scripts for Matches, see the Working with Custom Scripts section on the How to Match Players page. For a list of the methods you can use to build the script, see Appendix 1 at the bottom of that page.

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