GameSparks Real-Time Services for Multiplayer Contexts

The GameSparks Real-Time services provide a network communication layer with the capability to send and receive data in real-time:

Realtime Availability? The Realtime feature is no longer available to games created on or after February 19th, 2019, or for games created before February 19th, 2019 that had not yet used the feature. If you require Realtime for your game and do not have access under your current plan, please contact us to discuss the Enterprise Pricing Tier.

FAQs? You can review Frequently Asked Questions about working with GameSparks Real-Time.

Real-Time Tutorials. For more details on how to work with GameSparks Real-Time services, you can follow the tutorials here.